![]() Once we’ve mastered those tasks, we’ll know all we need to create interactive 3D scenes and games and to organize information three-dimensionally. With the basic understanding we’ve gained running 3D sketches on the Android in Chapter 11, Introducing 3D Graphics with OpenGL, we’re now ready to tackle some more advanced tasks: working with shapes and objects, generating our own geometric figures, and shifting the point of view of the virtual camera that determines how our scene is rendered.
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